Useful Tactics
Spec Ops:
Place a satchel charge or two on a vehicle and switch to the detonator. Drive that vehicle straight into a group of enemies or into an occupied enemy vehicle, make a quick vehicle exit on foot, and detonate the charges when clear of the blast.
Blow up the UAV and RADAR both simultaneously and prior to blowing up artillery. Call for supplies in a nearby secluded area, or wait for the enemy commander to drop supplies to repair the damages you've inflicted. Resupply, plant charges on the repairing object and enemy's supply crate, resupply again, blow charges, take out artillery, and repeat this process to keep the enemy from utilizing commander support.
When placing explosives around a captured flag, do so as to increase the blast radius without loosing effectiveness. If armored vehicles are able to get near enough to capture the flag, then consider placing an extra explosive where that vehicle would most likely park.
Jumping and tossing a satchel charge at the enemy is effective if you can readily switch to the detonator and blow the charge before getting killed and far enough from yourself as to not commit suicide.
Plant 3 explosives on a bridge and detonate to destroy the bridge section, remove that route of attack from the advancing enemy, and destroy enemy vehicles and infantry as they make their way across.
Jump and attach a satchel charge to the top of the flag pole and detonate as an enemy chopper hovers near it as they try to capture the flag. This works! But it isn't necessary if you can get the charges on the chopper itself.
Take a backseat in a transport chopper and toss satchels to the ground and detonate while hovering safely overhead. (requires skilled pilot)
While parachuting you can drop satchels and detonate them to take out enemies and vehicles in a hostile LZ.
When attaching charges to moving vehicles, do so from the sides, as to avoid being run over. Remember that although the driver may not be positioned to see you, players can utilize external views to get a broader view of their surroundings.
Sniper:
Be patient and go for headshots!
Utilize claymores in areas you are certain that friendlies won't run across, or when enemies are sure to run across them first.
Snipe drivers and pilots with the Barret. (requires awesome sniping abilities and a great deal of patience)
Team up with fellow snipers, medics, and support.
Provide cover for squads capturing flags, as you are pretty useless when it comes to close combat.
Shoot at enemies when they are not looking at you.
Avoid drawing extra attention to yourself by ceaslessly firing and missing.
Use your pistol in close combat. The rifle takes too long to reload between shots, and generally a pistol shot to the head is pretty effective.
Take a backseat ride in a transport chopper and drop your claymores into heavily populated enemy regions. (requires skilled pilot)
Assault:
If you aren't good with the grenade launcher...you need to get good. Practice in single player if you have to.
Throw smoke or flashbangs into hostile areas before charging in.
Shoot your weapon in quick short bursts. I find that crouching is very helpful for aiming, while going prone, though more accurate, can be dangerous.
Sprint from cover to cover. Monitor yout stanima meter. Jumping causes your stamina to drop like a brick.
Do not "Bunny Hop"! This is annoying and one of the most hated practices throughout the BF2 community. Jumping once is fine, but continually hopping to avoid being shot is lame.
Going prone while sidestepping makes your character role (unnoticeable by you, but definitely noticeable by your enemy).
Be the part. Lead other members into hostile areas or to capture flags. Support members should back you up, not the other way around.
Your grenades are your friend. Bounce them around corners, jump and toss them long distances, or simply drop them as your run to catch anyone that might be chasing you. Sometimes the concussion of the blast is enough to disorientate your enemy, allowing you to go in for the quick kill.
Team up with fellow assault members, medics, and support personel.
Medic:
Always drop your medkits for your teammates to pick up.
Riding in a vehicle turns the vehicle into a mobile med station.
There are times to revive the wounded and times to save yourself, be sure to distinguish the two. Too many times have I seen a medic run out under heavy fire and revive a downed soldier, only to be mowed down themselves along with the soldier they had just revived. Not only does this cost the team tickets, but now that downed soldier has to wait even longer to get back into the action. If you think you can revive the wounded soldier and get out of harms way before getting killed, then do it and do it quickly. Ask your squadmates for covering fire or be sure that any immediate threat is gone.
After reviving someone, allow your shock paddles to recharge before switching back to your gun. You don't want to have to wait for them to recharge when you have to revive the next guy. If you must switch from the paddles for any reason, just try to remember to switch back and recharge them before you need them again.
Back up your teammates. Medics aren't heavily armored and their guns are not very accurate or powerful. Your squadmates, followed by your other teammates, are your best line of defense so keep them alive and healthy.
When flying backseat in a transport helicopter, remember to drop med kits into friendly areas as you pass over them.
If a fellow teammate is sniping and trying to remain undetected, it is not always a good idea to run right up to them and drop med kits on them. If you can't sneak it to them, just drop it somehwere they will be able to get to it quickly if they need it.
Instead of holding out a med pack to heal yourself, try dropping one and running over it... this is much quicker. I'll just drop a pack or two at my feet if I have to stay in one spot for more than a few seconds. If I get hit but not killed instantly, those med packs will heal me up immediately.
Support:
Engineer:
Anti-Tank:
Armor:
Helicopter:
Jets:
Boats:
Cars, Vans, Pickups, etc.:
Squadleader:
Squadmember:
Commander:
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